Design Team at Rensselaer Polytechnic Institute

Kathleen Ruiz, abd Ph.D.

Originator/Designer/Director/Producer

Kathleen is an artist and professor at Rensselaer Polytechnic Institute who works with simulation technology, sculpture and photography in exploring first person experience, multiple viewpoints, empathy, and intentionality. Kathleen masterminded Flo: The Watershed Project after a major hurricane wreaked havoc in the upstate area she lives in. In fact when writing the grant, water droplets from her leaking roof fell onto the first draft printout! She saw a rare opportunity to create a unique scientific and artistic bridge between the digital and natural worlds and to experience what it may be like to "be" water. She is the designer, director and producer of the project, keeping it a fun and engaging educational art game project (and process) with a unique alliance of super talented Rensselaer undergraduates and wonderful middle school students at the source and consumption ends of the watershed system in conjunction with an amazing group of science educators and research scientists.

Dan Hawkins

Game Designer

Dan is currently a Senior in Games and Simulation Arts and Sciences (GSAS) at RPI. He enjoys playing video games, playing paintball, and watching movies with his friends. His primary role in the creation of Flo is to design and see the mini-games to completion. Dan is very excited to work on a project that will really do some good, and help create a greener future.

Bryce Miller

2-D Artist

Bryce is a bright-eyed and bushy-tailed Freshman at RPI, studying for a dual degree in Computer Science and Games and Simulation Arts and Sciences ("GSAS"). He is delighted to join the team for the Watershed Project, and to assist in making the river a little livelier through two-dimensional assets.

Evan Minto

Project Manager/Web Designer & Programmer

Evan couldn't decide whether he wanted to be a programmer or artist, so he tried both, and is now a Senior Computer Science/Electronic Media, Arts, & Communication (EMAC) dual major at Rensselaer Polytechnic Institute. As Production Manager of The Watershed Project, Evan oversees game development, ensuring that team members have clear goals and deadlines and generally making sure nothing explodes along the way. He's also the Web Designer behind the lovely website you're reading right now!

Evan-Daniel Rose-Gonzalez

Music Composer

Evan-Daniel Rose-Gonzalez is a composer from Brooklyn, New York, studying Computer Music and Sound Art at Rensselaer Polytechnic Institute. He has studied classical and experimental composition, and releases music under the moniker Duryea-Gode. For Flo: the Watershed Project, he has composed a soundtrack intended to embody the essential qualities of water.

Randy Sabella

3-D Artist

Randy decided a long time ago that he wanted to be Spider-Man. Sadly the position was already filled, so instead he decided to make videogames. He went to Rensselaer Polytechnic Institute to do just that and is now working toward a degree in Games and Simulation Arts and Sciences. As one of the lead artists on The Watershed Project, Randy is charged with populating the environment with various assets (rocks, plants, fish, and all sorts of other good stuff). He is also responsible for researching and writing the entries that appear in the game’s codex.

Anthony Szymczyk

3-D Artist

As an artist on the Watershed Project, Anthony (sometimes known as "the Tony Pony") is responsible for the environments during the "Flow" sections of the game. Now in his Junior year in the Games and Simulation Arts and Sciences (GSAS) program at RPI, he is very excited to be working on the Watershed Project with the rest of his talented team members and can't wait to present the final product this spring!

Beth Towns

Programmer

Beth is currently a senior Games and Simulation Arts and Sciences (GSAS)/Computer Science dual major at Rensselaer Polytechnic Institute. She is looking forward to graduating and pursuing a career in the games industry. For the development of The Watershed Project, Beth is a generalist programmer working on a variety of aspects of the project.

Rosa Tung

3-D Artist/Level Designer

Rosa is a senior at RPI majoring in Game Design with a minor in Architecture. She likes to to dabble in the future and make her art as abstract as her team will allow her to. She also likes to print her drawings as large as the local plotter will allow. Her motto when it comes to design is "bigger is better", including dreams.

Beth Werbaneth

Programmer/Game Designer

Beth Werbaneth is a senior at RPI majoring in programming and general awesomeness. She makes games in school and plays them out of it, and when it's nice outside she likes to play soccer and snowboard. Her motto is "code it and eat it." She works on the Kinect for The Watershed Project.

Colin Neville

Programmer

Colin is a senior Computer Science/Games and Simulation Arts and Sciences (GSAS) major from RPI. His primary role has been programming and implementing the Flow segments of the game, as well as some occasional minigame work. When not working on the project, Colin enjoys more coding, board games and video games.

Gabriella Ciavardoni

Artist/Animator

Scientists

Kerissa Fuccillo, MS, Ph.D. candidate

Green Infrastructure Scientist and Director of Education & Research, The Ashokan Center

Elliot Schneiderman, Ph.D.

Senior Research Scientist, NYC DEP

Educators

Kathleen Van Baren

8th grade science teacher Onteora Middle School

Amber Bennett

8th grade science teacher NYC MS x551 Bronx Academy of Letters

Katie Palm

The Catskill Center for Conservation and Development